![]() To make their point, this developer claimed the new game's Combine Soldiers are based on AI routines from the first Half-Life game. One cool tidbit came from an unnamed developer about under-the-hood systems carried over from older games: "There are some things we think we did better in HL1 than HL2." The AMA only included vague hints about returning enemies and characters from previous games (other than popular characters like the Headcrab, which were already outed by the game's reveal trailer). Wolpaw said the new game's writing and tone are in line with existing Half-Life titles, which he described as "closer in tone to the Portal games than they are to, say, The Last of Us." He insisted that the new game's use of a speaking protagonist, a first for a single-player Valve game, is "mostly liberating" and makes players feel like "they're actually an active participant in the scene." He acknowledged the fun that the Portal team had writing around its mute protagonist but indicated this wasn't a good fit for another Half-Life game in the modern era: "It's a lot more tricky when you have to maintain a fragile fiction that the player character can talk but simply isn't for some reason." Unfortunately, as of press time, Valve hasn't answered the AMA's questions about Laidlaw's work on an apparent Half-Life 2: Episode 3 plot outline. As is always the case with Marc, we send him an email, and he sends us a response, and then roughly 40 more replies to his own email. He's been super generous with his time throughout the development of HL:A, answering many questions from Erik, Jay, and Sean as they hammered away on the story. We've never been able to figure out where the rumors of us falling out with Marc came from, because there's no truth to it. #Source 2 engine release series#Longtime Valve writer Erik Wolpaw used the AMA as an opportunity to insist that original series writer Marc Laidlaw has actively participated with the current game's writing team, despite no longer being employed by Valve. The HL:A team repeatedly referenced the legacy of older Half-Life games. No longer “maintaining a fragile fiction” We keep that hand pretty busy with gravity gloves, movement, world interactions, flashlight, and so on.Īdditionally, Valve said a variety of contextual menus and indicators will "keep the player's eyes on the environment as much as possible, including over-the-shoulder inventory systems and at least one menu revealed by flipping your real-life wrist. #Source 2 engine release free#We really wanted to focus on simultaneous two-handed play throughout the game, so we needed the player to always be able to easily have a free hand. Our weapons all require only one hand, but they can be optionally grabbed and steadied by your offhand. In another answer, Valve confirmed that the game is currently designed for fluid two-hand play, which may make any one-handed modes tricky to implement: #Source 2 engine release full#That means the game's full suite of movement options within VR are complete, Valve said, "including things like Seated, Left-Handed mode, etc." The new game's suite of "accessibility" features are still being iterated on, particularly support for one-handed play. "We let the Valve Time happen before we announced the game." This statement alludes to the company's tradition of letting release schedules slip until a game reaches "it's done" territory, but that wasn't clarified in further answers. "With the exception of some tweaks to the absolute final scene, the game is done," an unnamed staff member said in one post. Perhaps most importantly, the development team insisted that the game is still on schedule to launch in its announced window of March 2020. Unsurprisingly, most of the questions were ignored-especially ones that mentioned the number 3-but the team still revealed some new and interesting tidbits about March's upcoming VR-exclusive game Half-Life: Alyx. With approximately two months left to go until their next game's launch, the developers at Valve opened up to the throngs at Reddit for a thousands-strong "Ask Me Anything" (AMA) session on Wednesday. ![]()
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